1: Combatant Match or Capped
In Match play both
players chose the same number of cards to begin play and then they expose
those cards to each other.
Order of play is then
determined by whatever means agreed upon (usually a die or dice).
In single card play,
the players then write down each others CAP (Combatants Actuality Points)
rating , as well as their own.
Then the player that
was determined to go first rolls his/her dice, which determines the move
of his/her combatant as well as the CAP that combatant inflicted on their
opponent (see chart on how to read a card).
Then that result is
deducted from their opponent’s total CAP rating.
Play is alternated in
the order that was predetermined prior to play.
This continues until
one player has reduced his opponent’s total CAP rating to zero or less.
The opponent who has
had his CAP rating reduced to zero or less loses and does not get any more
The winner gets to
keep all the cards defeated in the ‘universe’ or play.
2: Combatant’s Duel
The players preferably
start with the same number of cards, but this is not necessary. Order of
play is then determined (usually by a die or dice).
In this game players
compare the rankings of their combatants, this ranking is usually found in
the upper right hand corner (see how to read a card).
The player with the
highest ranking or lowest number wins the round and all the cards in that
If a tie occurs
players have a variety of ways to break it.
The two most common
In this game, players
must predetermine how victory is won.
Cards are simply
flipped to tumble end over end and whichever card is victorious wins all
the cards played in that round.
The most common
Flip-Off method used is the ‘pin’.
The pin is when the
winning card lands face down and the losing card lands face up (simulating
Cards must be revealed
before the flip so that there is no confusion about whose card was whose.
complete official rules and for greater variations of play please refer to
the Rule Book, which is included in the starter set.